NGDC Season V format and rules
Wild card submissions to the NGDC Season V online finals at NG21 in November will open in the fall.
Wild card submissions to the NGDC Season V online finals at NG21 in November will open in the fall.
Unsigned Double Collective won the NGDC Season IV qualifier at Playtopia MGA in Cape Town, South Africa with their game “Freja and the False Prophecy”.
Swedish Friendly Fire won the NGDC Season IV qualifier at the LiU Game Conference in Linköping, Sweden with their game “Plunder Pack”.
German Hekate won the NGDC Season IV qualifier at GameOn in Vilnius, Lithuania with their their WWI first person horror game “Ad Infinitum”.
Italian Omnisir won the NGDC Season IV qualifier at GameRome in Rome, Italy with their action fantasy game “Marble Garden”.
Romanian Team FearLand won the NGDC Season IV qualifier at Dev.Play in Bucharest, Romania on 8 Nov. with their real-time stealth tactics game “FearLand”.
Portuguese Team Chronos won the NGDC Season IV qualifier at GameDev Camp in Lisbon, Portugal on 25 October with their 2D puzzler “Chronos”.
Maltese Yourun won the NGDC Season IV qualifier at Playcon in Malta on 4 October with their 2D arena shooter “Warshmallows”.
Brazilian studio Pink Array won the NGDC Season IV kick-off with their game “Grashers” at the BIG Festival in São Paulo, Brazil.
The NGDC Season III Game of the Year was QCF Design’s “Drawkanoid” and the People’s Choice Award went Red Stage for “Skábma – Polar Night”.
Atomic Wolf’s “Liberated” and Octato’s “Airhead” have been chosen as the NGDC Season III wild card selections.
The deadline for wild card submissions to the NGDC Season III is 9 May. Apply now!
On 26 April, Kong Orange’s “Vokabulantis” won the NGDC Season III qualifier at Nordic Game Jam in Copenhagen, Denmark.
On 11 April, Critique Gaming’s “Interrogation” won the NGDC Season III qualifier at Reboot Develop Blue in Dubrovnik, Croatia.
On 2 Feb., Bad Dream Games’ “One Hand Clapping” won the NGDC Season III qualifier at Ludicious in Zürich, Switzerland.
On 5 Jan., Perfectly Paranormal’s “Helheim Hassle” won the NGDC Season III qualifier at NM in Gameplay in Oslo, Norway.
On 9 Dec., Sons of a Bit’s “Islabomba” won the NGDC Season III qualifier at the F&S Play Festival in Bilbao, Spain.
On 29 Nov., QCF Design’s “Drawkanoid” won the NGDC Season III qualifier at Make Games Africa in Cape Town, South Africa.
On 22 Nov., Dusk Developers’ “Dusk” won the NGDC Season III qualifier at Gamerome in Rome, Italy.
On 3 Nov., Panzerdog’s “Tacticool” won the NGDC Season III qualifier at GameOn in Vilnius, Lithuania.
On 20 Oct., Pixel Reign’s “Robbie Swifthand & the Orb of Mysteries” won the NGDC Season III qualifier at the Athens Games Festival in Greece.
On 18 Oct., Valiant Games’ “Pendula Swing” won the NGDC Season III qualifier at the Sweden Game Conference in Skövde, Sweden.
On 12 Oct., Ovid Works’ “Metamorphosis” won the NGDC Season III qualifier at the GIC in Poznan, Poland.
On 5 Oct., Red Stage’s “Skábma – Polar Night” won the NGDC Season III qualifier at the Northern Game Summit in Kajaani, Finland.
On 5 Oct., Sand Sailor Studio’s “Bossgard” won the NGDC Season III qualifier at DevPlay in Bucharest, Romania.
On 28 Sept., Flying Pan Studio’s “Keg Wars” won the NGDC Season III qualifier at Game Dev Camp in Lisbon, Portugal.
On 1 Sept., Causa Creations’ “Path Out” won the debut NGDC Season III qualifier at Game Dev Days in Graz, Austria.
In 2016, Nordic Game created the Nordic Game Discovery Contest (NGDC) – learn all about NGDC Seasons I-III qualifiers, winners and grand champions.
On 23-25 May, NGDC Season II concluded at NG18 with Breadcrumbs Interactive’s “Yaga” winning Game of the Year and “Go Heroes: Prometheus” taking the People’s Choice Award.
“Youropa”, “Pode” and “BOSSGARD” have fought their way into the NGDC Season 2 Grand Finals as wild card selections.
On 20 Apr., Rikodu’s “Second Hand: Frankie’s Revenge” won the thirteenth NGDC S2 qualifier at Reboot Develop in Dubrovnik.
On 16 Apr., PortaPlay’s “Broken Lines” won the twelfth NGDC S2 qualifier at Nordic Game Jam in Copenhagen.
On 25 Jan., Fuero Games’ “Bushy Tail” won the eleventh NGDC S2 qualifier at Gamesforum in London.
On 20 Jan., Ace Team’s “Rock of Ages II: Bigger and Boulder” won the tenth NGDC S2 qualifier at Ludicious in Zurich.
On 13 January, PodPal Games’ “Age of Space” won the ninth NGDC S2 qualifier at NM i Gameplay in Oslo, Norway.
On 30 November, AlPixel Games’ “A Place for the Unwilling” won the eighth NGDC S2 qualifier at AzPlay in Bilbao, Spain.
On 24 November, Insidious Games’ “Obscuria” won the seventh NGDC S2 qualifier at GameDev Camp in Lisbon, Portugal.
Team Ocmo’s critically-acclaimed debut game “Ocmo” has launched for iOS devices, featured in the App Store in 16 countries.
On 28 October, Happyland Entertainment with “Go Heroes: Prometheus” won the NGDC S2 qualifier at Athens Games Festival in Greece.
On 19 October Italian “Close to the Sun” won the NGDC S2 qualifier at Sweden Game Conference in Skövde, Sweden.
On 5 October “Drunk-Fu: Wasted Masters” won the fourth NGDC S2 qualifier at the Northern Game Summit in Kajaani.
On 30 September, “Lightspeed Frontier” won the third NGDC S2 qualifier at the Slovenian Game Conference in Ljubljana.
On 16 September, “PyroMind” won the second Nordic Game Discovery Contest S2 qualifier at the GameOn conference in Vilnius.
On 12 September, “Yaga” won the first Nordic Game Discovery Contest S2 qualifier at the Dev.Play in Bucharest.